![]() ![]() If you want to return to a previous model you should check your autosaves. If you want to keep your textures according to the UVs, you can still export your textures and reimport it in a new project, but this workaround has obviously many flaws.įor the other issues you may encounter when reimporting a mesh, you can always check our documentation, but I would advise you to make sure the units of the mesh stay the same. It wouldn't be as easy as it seems to make the reimport option works with the UV view, because it would create conflicts with other features. To make it simple, Substance 3D Painter currently works by "saving" the brush strokes with the 3D view, and when reimporting a mesh it simply reapplies all the strokes according to the 3D view. ![]() ![]() I can see there is some confusion about the UV reprojection option in Substance 3D Painter.įirst of all (to answer you this is unfortunately not possible to reapplied the layers on a reimported mesh based solely on the UVs. ![]()
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